A “Tile” refers to an 8 x 8 pixel square on the screen.īecause Pac-Man's original arcade resolution is 224 x 288 (3:4), the game uses a total board size of 28 x 36 tiles. Much of Pac-Man’s design and mechanics revolve around the idea of the board being split into sections or tiles. The first fruit appears when Pac-Man has eaten at least 70 of the dots in the maze, and the second when at least 170 + have been eaten. Other than eating dots and ghosts, the only other source of receiving points are the pieces of fruit which appear during each round / level near the middle of the maze. When eaten, a ghost is not completely eliminated, after 3-5 seconds the ghost is returned to its starting position before resuming its pursuit of Pac-Man. The only down side to this tactic on the higher levels is that the power-ups effectiveness is shortened with every maze completed. In the early levels of the game, Pac-Man can use the power-up's ability to eat the ghosts for bonus points. Located in each corner of the maze are four larger "energizer” pellets which will temporarily give Pac-Man a way to fight back!Įating an "energizer" power-up causes the ghosts to become frightened and flee from Pac-Man's current location for a short time. Other than avoiding Blinky, Pinky, Inky and Clyde, Pac-Man does have a way of defending himself against the ghosts. Despite the player and the ghosts reseting at the start of a new round / life, any dots that were eaten in the previous round do not respawn. If Pac-Man makes contact with any of the ghosts, the player loses a life and the positions of Pac-Man and the four ghosts are reset back to their original starting locations. The task of clearing out the maze of food is made difficult by four mischevious ghosts that pursue Pac-Man through the maze. To advance to the next level or stage, Pac-Man needs to eat all of the dots on screen including the power-ups in each corner of the maze. Upon inserting quarters / hitting start, the player is placed in a maze filled with food depicted using glowing pellets and dots. The guide will cover how the ghosts work, their motives and most importantly, crucial data on how the ghost AI moves and functions. This guide is designed to assist players who play the Pac-Man Museum version while also giving information relevant to the original Arcade and MAME incarnations. While this sounds relatively simple in concept, getting past the first three mazes can be harder than expected. Other than simply avoiding them, Pac-Man’s only defense against the ghosts are the four larger "energizer” pellets located at the corners of the maze. If Pac-Man makes contact with any of the ghosts, the player loses a life and the positions of Pac-Man and the ghosts are reset back to their starting locations, though any dots that were eaten remain so. This task is made difficult by four ghosts that pursue Pac-Man through the maze. The purpose of the game is very simple - the player is placed in a maze filled with food (depicted as pellets or dots) and needs to eat all of it to advance to the next level. Pac-Man is one of the most iconic video games of all time, and most people (even non-gamers) have at least a passing familiarity with it. "I don't have any problem with any of the ghosts. I wanted to come up with a "comical” game women could enjoy.“ There were no games that everyone could enjoy, and especially none for women. “All the computer games available at the time were of the violent type - war games and space invader types.
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